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General

General holds the terrain tools that are not derivatives, classifications or visibility analyses: the ones that make a DEM look right, clean it up when it is damaged, or extract a specific feature from it.

This is where you find shaded relief, which is the most used tool of the whole toolbox, and the repair tools you reach for when a downloaded model has holes, vegetation noise or buildings in it.

Turns elevation into the shaded relief image that makes terrain readable. Put it under your other layers, at partial opacity, and any map gains depth.

ParameterWhat to set
InputYour elevation raster.
AzimuthWhere the light comes from, in degrees clockwise from north. The default of 315, the north west, is the cartographic convention. Light from the south east makes valleys look like ridges to most readers, an illusion worth avoiding.
AltitudeHow high the light sits above the horizon, in degrees. 30 is a good default. Lower exaggerates the relief, higher flattens it.
Z factorVertical exaggeration. Leave at 1 when vertical and horizontal units match.
OutputThe shaded relief raster, in grey levels from 0 to 255.

The same idea lit from eight or more directions at once. It removes the dark faces a single light leaves behind, which is the usual complaint about a plain hillshade in complex terrain. Preferred for publication quality maps.

It takes the same altitude and z factor, plus a full 360 mode that spreads the light sources all around rather than over a half circle.

A finished Swiss style rendering in one run: multidirectional shading blended with colours that follow elevation, and an optional atmospheric haze. Use it when you want a beautiful terrain background without building a colour ramp yourself.

The tool to reach for when your DEM is noisy but you do not want to lose its edges. An ordinary blur would round off cliffs and terraces along with the noise. This one works on surface normals, so it flattens the grain while keeping breaks in slope intact.

Run it before computing slope or curvature on a LiDAR derived model, where the raw surface is too noisy for a readable derivative.

Two ways to repair holes. Fill Missing Data interpolates NoData gaps from the valid cells around them, which is right for small holes. Dem Void Filling merges a second surface into the gaps, adjusting it so the join is seamless, which is right for the large voids of radar based models in steep terrain.

Takes a surface model that includes buildings and trees and returns something closer to bare ground, by detecting steep sided objects and interpolating the terrain under them. Useful when the only elevation data you have is a DSM.

ToolWhat it does
Assess RouteSplits route lines into segments and reports terrain metrics for each, from a DEM.
Breakline MappingExtracts breaklines by thresholding curvedness and vectorising the thinned result.
Convergence IndexMeasures whether local aspect converges or diverges, marking valleys and ridges without full flow routing.
Dem Void FillingFills large voids using a secondary surface, matched to the original at the edges.
Deviation From Mean ElevationLocal topographic z-score: how far each cell sits from its neighbourhood mean, in standard deviations.
Difference From Mean ElevationThe same comparison expressed in elevation units rather than standard deviations.
Directional ReliefRelief along a chosen azimuth, by ray tracing the surface.
Elev Above PitHeight of each cell above the nearest downslope pit or edge sink.
Elev Above Pit DistCompatibility alias for Elev Above Pit.
Elevation PercentileRank of each cell within its neighbourhood, from 0 to 100. Low is a valley, high is a ridge, independent of absolute altitude.
Embankment MappingMaps road and rail embankments from a DEM and a road network, optionally removing them from the surface.
Exposure Towards Wind FluxTerrain exposure to a dominant wind direction, accounting for upwind shielding.
Feature Preserving SmoothingSmooths surface noise while keeping breaks in slope, using surface normals.
Feature Preserving Smoothing MultiscaleThe same, applied from coarse to fine scales for stronger noise removal.
Fetch AnalysisUpwind distance to the first obstacle along a given azimuth.
Fill Missing DataFills NoData gaps by inverse distance weighting from the valid cells around them.
Find RidgesMarks ridge and peak cells, optionally thinned to single cell lines.
HillshadeShaded relief from one light source, with azimuth and altitude you choose.
Hypsometrically Tinted HillshadeSwiss style rendering blending multidirectional shading with elevation tinting and optional haze.
Local Hypsometric AnalysisMinimum local hypsometric integral across a range of neighbourhood scales.
Low Points On Headwater DividesFinds the low passes along divides between neighbouring headwater basins.
Map Off Terrain ObjectsDetects buildings, trees and other objects sitting on the terrain in a surface model.
Max Downslope Elev ChangeLargest elevation drop from each cell to a lower neighbour.
Max Upslope Elev ChangeLargest elevation gain from each cell to a higher neighbour.
Min Downslope Elev ChangeSmallest non negative drop from each cell to a neighbour.
Multidirectional HillshadeShaded relief from eight or more light sources, without the dark faces of a single light.
Num Downslope NeighboursHow many of the eight neighbours are lower than each cell.
Num Upslope NeighboursHow many of the eight neighbours are higher than each cell.
ProfileElevation profile along one or more lines, as an HTML plot.
Remove Off Terrain ObjectsRemoves buildings and vegetation from a surface model and interpolates the ground beneath.
Ridge And Valley VectorsExtracts ridge and valley centrelines as vector lines.
Slope Vs Aspect PlotRadial plot of slope against aspect, as HTML.
Slope Vs Elev PlotChart of slope against elevation, as HTML.
Smooth Vegetation ResidualRemoves the residual roughness canopy leaves in a terrain model.
Surface Area RatioRatio of true 3D surface area to flat area. Above 1 is rough, near 1 is flat.
Topographic HachuresDraws hachure lines following the slope, the classic hand drawn relief style.

Reports are downloads. Profile, Slope Vs Aspect Plot and Slope Vs Elev Plot produce HTML documents, which are downloaded rather than added to the map.

Order matters. Repair first, then smooth, then derive. Computing slope on a model still full of voids gives artefacts around every hole.