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Workflow Products

Workflow Products holds the tools that do in one run what would otherwise take a chain of several. There is one at the moment.

Produces a finished, publication ready terrain image: colour tinting by elevation, multidirectional shading, cast shadows and atmospheric attenuation, all combined in a single raster.

Where Hillshade gives you a grey layer you then have to style and blend yourself, Topo Render gives you the final picture.

Parameter What to set
Input Your elevation raster.
Palette The colour scheme applied to elevation. Reverse palette flips it, which is what you want when low ground should be light rather than dark.
Azimuth Where the light comes from, in degrees clockwise from north. 315, the north west, is the cartographic convention.
Altitude The light’s height above the horizon, in degrees. Lower gives longer shadows and more drama.
Clipping polygon An optional vector layer limiting the rendering to a study area.
Background height offset and colour How far below the terrain the background plane sits, and its colour. This is what gives the image its floating relief look.
Attenuation parameter How much distant terrain fades into the background haze. Higher values give more atmospheric depth.
Ambient light The fill light in the shadows. Raise it if the shaded faces come out too dark to read.
Z factor Vertical exaggeration. Raise it above 1 for gentle terrain that looks flat at true scale.
Max dist An optional limit on how far shadows and attenuation are computed.
Output The rendered raster.

Start from the defaults. They produce a good image on most terrain. Change the palette and the z factor first, then the lighting, then the atmosphere.

Not an analysis layer. The output is a picture, not a measurement. Keep the original DEM for anything you intend to compute.

Comparable tools. For a lighter finished rendering, see Hypsometrically Tinted Hillshade in General.